Craps is the classic casino dice game. Two dice are thrown and you bet on what they show, either on the next roll or over a short series of rolls. The table looks crowded, but almost every bet comes down to one question: will a certain number appear before a 7?
This guide explains how a round works, the main bets, and how often each one wins. If you have read our Sic Bo guide, the method is the same, only with two dice instead of three.
Craps online: what Evolution offers
Evolution introduces its Live Craps with the line “Craps finally comes to live casino”. The game is played in “a beautiful underground speakeasy-themed studio”. “The aim of the game is to predict the outcome of the roll of two dice.”
Because craps can look “almost overwhelming” to a first-time player, Evolution has added some help:
- My Numbers “shows the number you need to win, together with possible payouts”.
- Easy Mode gives “a smaller betting grid where only the easiest-to-understand bet spots are available”.
- Tutorial: an interactive, built-in guide to every bet.
- First Person Craps is the RNG version, with the same tutorial and My Numbers display, plus a “GO LIVE” button to jump to the live table.
How the numbers were worked out
Two dice give 6 × 6 = 36 results, each equally likely. All chances in this guide are our own count over those 36 results; Evolution doesn’t publish them on its game pages, and it doesn’t publish its paytable there either.
| Total | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Ways (of 36) | 1 | 2 | 3 | 4 | 5 | 6 | 5 | 4 | 3 | 2 | 1 |
Seven is the most common total. Everything in craps builds on this table.
To check any bet against your game’s paytable, use the same line as in our other guides:
House edge = 1 − (chance of winning × (payout + 1))
For bets that can push (be returned), we count only rounds where money changes hands, which we note where it matters.
How a round works
A round has two stages.
1. The come-out roll. The first roll decides the Pass Line straight away on five totals:
- 7 or 11: Pass wins (8 ways in 36)
- 2, 3 or 12 (“craps”): Pass loses (4 ways in 36)
- 4, 5, 6, 8, 9 or 10: that number becomes the point (24 ways in 36)
2. Rolling for the point. The dice keep rolling until the point comes again (Pass wins) or a 7 comes (Pass loses). Every other total doesn’t matter for the Pass Line.
The “point or 7” race is the key idea. Only the point and 7 count, so the chance is simply the point’s ways divided by (point’s ways + 7’s six ways):
| Point | Ways | Chance point comes before 7 |
|---|---|---|
| 4 or 10 | 3 | 3 ÷ 9 = 33.3% |
| 5 or 9 | 4 | 4 ÷ 10 = 40.0% |
| 6 or 8 | 5 | 5 ÷ 11 = 45.5% |
The main bets
Pass Line
You bet with the shooter. Adding up the two stages:
- Win on the come-out: 8/36
- Win after a point: 2 × (3/36 × 3/9 + 4/36 × 4/10 + 5/36 × 5/11)
- Total: 244/495 = 49.29%
Pass Line traditionally pays even money (1 to 1). At even money the house edge is 1 − 2 × 244/495 = 7/495 = 1.41%. The break-even payout would be about 1.03 to 1.
Don’t Pass
The opposite bet: you win on 2 or 3 on the come-out, lose on 7 or 11, and then win if 7 comes before the point. On most tables one craps number is “barred”: if it comes out on the come-out roll, the bet is a push (returned) instead of a win. Usually that is 12. Without the bar, Don’t Pass would have an edge in the player’s favour.
With 12 barred (our calculation):
- Win: 949/1980 = 47.93%
- Push (12 on the come-out): 1/36 = 2.78%
- Lose: 49.29%
At even money that is a house edge of 1.36% per bet placed. The table and help screen show which number is barred; Evolution’s game pages don’t say.
Come and Don’t Come
These work exactly like Pass and Don’t Pass, but you place them after a point is already set. The next roll acts as your own come-out roll. Same chances, same house edge.
Odds (behind Pass, Don’t Pass, Come or Don’t Come)
Once a point is set, you can add an Odds bet behind your line bet. It is the only bet in craps with no house edge, because it pays true odds:
| Point | Chance Pass wins | Fair payout on Pass Odds |
|---|---|---|
| 4 or 10 | 1 in 3 | 2 to 1 |
| 5 or 9 | 2 in 5 | 3 to 2 |
| 6 or 8 | 5 in 11 | 6 to 5 |
Check: on a point of 4, Odds wins 1 time in 3. Paid at 2 to 1, that returns 1/3 × 3 = 1, exactly your stake back on average.
Odds on Don’t Pass is laid the other way (you risk more to win less, e.g. 2 to win 1 against a 4), with the same zero edge.
Tables set a maximum Odds bet as a multiple of your line bet. Evolution doesn’t publish its limit on the game page, so check the table limits. What Odds does to your overall cost (our calculation, Pass Line plus Odds, a point is set 2 rounds in 3):
| Odds taken | Average edge on all money staked |
|---|---|
| None | 1.41% |
| 1× | 0.85% |
| 2× | 0.61% |
| 3× | 0.47% |
The edge on the Pass Line itself doesn’t change; you are just adding money that carries no edge.
Place bets
A Place bet is on one number (4, 5, 6, 8, 9 or 10) to roll before a 7. The chances are the same as the point table above, so the break-even payouts are the same as true odds: 2 to 1 on 4 or 10, 3 to 2 on 5 or 9, 6 to 5 on 6 or 8.
Place bets usually pay a little less than that. Example only, if your table pays:
- 7 to 6 on 6 or 8: 5/11 × 13/6 = 0.985, an edge of 1.52%
- 7 to 5 on 5 or 9: 4/10 × 12/5 = 0.96, an edge of 4.00%
- 9 to 5 on 4 or 10: 3/9 × 14/5 = 0.933, an edge of 6.67%
Place 6 and 8 are close to the Pass Line in cost. Place 4 and 10 cost several times more.
One-roll and centre bets
These are settled on a single roll (except Hardways) and are the most expensive bets on the table. Chances are ours; payouts vary, so compare with your paytable.
| Bet | Wins on | Chance | Break-even payout | Example payout → edge |
|---|---|---|---|---|
| Field | 2, 3, 4, 9, 10, 11, 12 | 16/36 = 44.4% | see below | 2 to 1 on 2 and 12, else 1 to 1 → 5.56% |
| Any Seven | 7 | 6/36 = 16.7% | 5 to 1 | 4 to 1 → 16.67% |
| Any Craps | 2, 3 or 12 | 4/36 = 11.1% | 8 to 1 | 7 to 1 → 11.11% |
| Eleven (“Yo”) | 11 | 2/36 = 5.6% | 17 to 1 | 15 to 1 → 11.11% |
| Two or Twelve | that total | 1/36 = 2.8% | 35 to 1 | 30 to 1 → 13.89% |
Field: the Field covers seven totals, but they are the less common ones: 16 of 36 results against 20 for 5, 6, 7 and 8. With 2 to 1 on both 2 and 12, the maths is (14 × 1 + 2 × 2 − 20) ÷ 36 = −2/36, an edge of 5.56%. Paying 3 to 1 on 12 halves that to 2.78%.
Hardways (e.g. Hard 6 = 3-3) win if the pair comes before a 7 or the “easy” way of the same total:
- Hard 6 or Hard 8: 1 way against 6 sevens + 4 easy ways = 1 in 11, break-even 10 to 1. At 9 to 1 the edge is 9.09%.
- Hard 4 or Hard 10: 1 way against 6 + 2 = 1 in 9, break-even 8 to 1. At 7 to 1 the edge is 11.11%.
All main bets at a glance
| Bet | House edge (our calculation) |
|---|---|
| Odds | 0% (true odds) |
| Don’t Pass / Don’t Come (12 barred, even money) | 1.36% |
| Pass Line / Come (even money) | 1.41% |
| Place 6 or 8 at 7 to 6 | 1.52% |
| Place 5 or 9 at 7 to 5 | 4.00% |
| Place 4 or 10 at 9 to 5 | 6.67% |
| Any Seven at 4 to 1 | 16.67% |
Payouts marked “at” are examples. Your game’s paytable decides the real figure.
A simple approach that holds up
- Start in Easy Mode. Evolution’s Easy Mode keeps only the simpler bet spots, which is a sensible way to learn.
- Stick to the line bets. Pass or Don’t Pass, plus Odds if your budget allows, are the cheapest bets on the table.
- Treat the centre as a treat. One-roll bets pay big because they rarely win. Keep stakes small.
- Watch the speed. Several bets can stay active over many rolls. Know your total stake on the table, set a session budget and stop when it’s gone.
Bonus money rarely counts fully at live tables, so read our wagering requirements guide before you use one here. Our RTP and volatility explainer explains why big payouts on rare results still return less on average.
Where to find craps
Craps sits in the live casino lobby, often in a “dice” section next to Sic Bo. When we checked our casino data on 31 October 2026, 30 of the casinos we review listed INR and included Evolution among their providers. These reviews mention craps by name:
| Casino | INR | UPI | From our data |
|---|---|---|---|
| Immerion | Yes | No | Craps listed among game types; Evolution and Ezugi |
| Asino | Yes | No | Homepage FAQ mentions craps; Evolution and Ezugi |
| Playfina | Yes | No | Homepage FAQ mentions craps; Evolution and Ezugi |
Lobbies change, so search for “Craps” before you deposit. Our live casino guide covers the other live tables.
Play within limits
No betting system changes the 36 results of two dice or the price of each bet. Choose bets knowing how often they win, set a loss limit before you start, and stop when you reach it. Our responsible gambling page has tools and support.
Frequently asked questions
What is the best bet in craps?
On the main bets, Pass Line and Don't Pass have the lowest house edge: 1.41% and 1.36% if they pay even money (our calculation). The Odds bet you can add behind them pays true odds and has no house edge at all, so adding Odds lowers the average edge on your total stake.
Which total comes up most often with two dice?
Seven. It can be made 6 ways out of 36 (1-6, 2-5, 3-4 and the reverse), so it comes up 16.67% of the time. Two and twelve are the rarest, 1 way each (2.78%).
What is the 'point' in craps?
If the first roll of a round (the come-out roll) is 4, 5, 6, 8, 9 or 10, that number becomes the point. The shooter then keeps rolling until the point comes again (Pass wins) or a 7 comes (Pass loses). A point is set on two out of three come-out rolls.
Are the one-roll bets in the middle of the table worth it?
They pay the most but cost the most. Any Seven wins 6 times in 36, so a fair payout would be 5 to 1. If your table pays 4 to 1, that is a 16.67% house edge, more than ten times the Pass Line. Always compare the in-game payout with the break-even payouts in this guide.
Does Evolution have live craps?
Yes. Evolution runs Live Craps from a speakeasy-themed studio and an RNG version, First Person Craps. Both include an interactive tutorial, a 'My Numbers' display with potential payouts, and Easy Mode with fewer bet spots.
Can I predict the dice from earlier rolls?
No. Each roll has the same 36 equally likely results, whatever happened before. A 'hot' or 'cold' shooter has no effect on the next roll.